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Tinas DLC is overall best, doing all together stuff that others dlc deliver separately, but that doesnt reduce other 3.This legendary weapon can be looted from Pyro Pete, to reach his location you have to go to Beatdown (In the DLC of Torgue) and then head to Pyro Pete's bar. For not high-end farming unique Jacobs sniper rifle substitutions - Rex and Damned Cowboy are good too.ĭLC is specific - not too filled in usuall meaning, but fine and quite refreshing after Torgue/Scarlet being very similar to main story.
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Seraphs from DLC are really good, Rough rider is good, Twister isintersting. And theres another 'pain spawn' like Vermivorous. kinda, and Terramorphous is more interesting (if not reduced by cheap safezoning). Both Invincibles are better than Torgues or Scarlets. but Arisona, Bulwark and shamans make up for it. Last boss feels and looks meh, like 'pre-last' boroc boss. Story line was too short, but no more moronic than 'cowaaagh' part of torgue dlc.
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There are close to no corners in Dust, so spotting incomings is just easier. in the Dusts ghost town result would be same. If you lost transport in the middle of nowhere. And yep, there Are fust circling Fan-patrolls in Scyllas grove and sevral catch-a-boats in every corner. All of them have speciall approach that, if used, makes fight easy and all, but no faceroll power hose. Reflective skins, nigh-invulnerability stances, hard to hit critical spots. Idea of DLC was a bad-ss prey, that doesnt bury itself upside down after standart face-punch. Glowing stuff is 'reserved' for eridians legacy and toxic wastes anyway.Īlso mobs that didnt have usual "shoot-mi'-face" weak spot are fine change of pace. Glossy and shining bogs (Sporegar kind?) can do the trick, but for 'garbage outland' planet like pandora shady decrepit mossy c-p hole is nice. Really loved foggy bogs and rainy peaks (and neon-ish urine stains on top of that) of this DLC. Otherwise steam should automatically lock threads with old last post. If question you wanted to ask/discuss allready has its topic that got some constructive posts, reanimation is better than clone-breeding. If threads content is not legitimate now cause of changes/fixes, may be. Btw, I think there's something about rules against resurrecting ancient threads. Second worst is the script, since it doesn't really fit their characters that well, except for Sir Hammerlock, which was decent enough. The absolutely worst thing about the DLC is the colors, it's so bleak and grey. Some items are ok, and some bosses makes farming for certain gear easier but that's more or less the good part about it. It was made by a third party developer, I agree with the statement that it's not worth the money. This mission could be finished in a couple of hours if you didn't have to walk miles and miles between missions, and if the B.S. I don't care at all about the main quest line, and there are a bunch of random areas that don't need to be there. The scenery in general is not fun to look at, the enemies are annoying as hell (don't get me started on the spores - the worst mob in the game), the missions are not very interesting, or satisfying, or even worth the time to complete them, the dialogue sucks (claptraps writing in this mission is painfully bad), most enemies are easy to kill except for the poorly designed shamans, spores, and maybe a couple other mobs who can be stupid hard to kill, just a minute ago I was walking across the main area (because the level is poorly designed and I there wasn't a vehicle around) and a hoverboat just comes out of nowhere and runs me over killing me instantly and so I lost all my anarchy stacks. Whoever designed this DLC should be fired. Originally posted by HonaSmith:No it is not.
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